Thanks to our experience in archviz field, we know how important it is to set up a proper and clearly defined workflow and communication channel with the client.
For your needs, we've created the following diagram from which you should get a rather clear idea of how we work and how our collaboration together will look.
For even more detailed information, move cursor on the bubble.
The more and the better the data you send us, the faster (and hence cheaper) we will be able to carry out our work. If you have a 3D model, it's of course ideal, but we have no problem creating it ourselves and making visualizations on the basis of 2D drawings. You can help us a lot if you send us references of the required materials, desired entourage and so on.
If you find our offer interesting (and we strongly believe you will) and you will accept it, we will send you an order to confirm with the specified scope of work.
We will send you a price estimate as soon as possible on the basis of the completed form in the "Price estimate". Of course, a number of factors influence it, such as the scope of the project (family house, church or part of the city), data sent (drawings or 3d model), number of views required, detail level, amount of entourage (people, trees), size of image (web, magazine or billboard) and so on.
Send us an e-mail, call us or arrange a meeting with us. For fast and smooth workflow we recommend you check out the "Price estimate" tab and use our form. The more time you spend filling it, the better we will be able to meet your ideas and we will also give you a more accurate estimate of how long we will need for our work.
Realistic materials are applied to the computer model and the images are populated by 3D entourage in the form of trees, furniture, city furniture, etc. If you have a clear idea of the materials (or objects), we will welcome if you send us reference pictures so we can capture them as faithfully as possible. We will quickly render the model (in small resolution and in basic lighting) and send it to you for approval.
Selecting appropriate views for a project is very important for great visualisation. We will either set them up based on your requirements or we will use our visual flair. We will render them as a "white model" (to speed up the process) and sent them to you for approval. It is important to realize that due to our meticulous post-production process, view angles after approval will no longer be easy to change.
At this stage, the atmosphere, the mood of the image will be determined with the use of reference pictures, either from our own gallery or from your sources. Some projects look best on a sunny day, some pair best with frosty afternoon blizzards with warm light from the windows inviting guests inside, sometimes the project is most likely to stand out from the morning fog. This stage usually runs parallel with setting up cameras.
Based on the data you provide, we will create or modify the three-dimensional computer model of your project. The model will still be non-textured (with no materials applied), so-called "white model".
We will fine-tune the model, finish the textures (refine their reflection, refraction of light, roughness, plasticity, etc.), finalize the entourage (especially vegetation) and set up a realistic scene lighting (usually a combination of sun, physical sky, HDRI maps and indoor lights), all to achieve the best result.
The most beautiful moment for us all - when we give you the final visualizations!
A very important part of the whole process of creating truly great visualization, which you can learn more about in our "Postproduction" tab. Here, the scene is populated by people, other entourage and we fine-tune materials, lighting, shadows, colors and many other elements. If you have a clear vision, it is ideal to send it to us in the form of a sketch (for example, see the Customer manual). In the end we will send you a final image for approval - changes are still possible at this stage, but due to their time-consuming nature, this approval process is limited to two cycles (two checks and two adjustment rounds). Other changes are no longer part of the original order and are therefore considered to be extra work.
Depending on the complexness of the scene, we will use either our own hardware customized for these purposes, or use the commercial rendering farms for the most demanding projects.
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